HYIP-Man: Why Linux Failed on the Desktop
Friday, October 22, 2010
Why Linux Failed on the Desktop

The failure of Linux to catch on with mainstream PC users will come as no great surprise to most observers, but the reasons for its failure are often misunderstood or, at the very least, grossly misstated. Linux didn't fail on the desktop because it's "too geeky," "too hard to use," or "too obscure," as casual detractors so often claim in online forums. On the contrary, the best-known distribution--Ubuntu--has received high marks for usability from every major player in the technology press, and it features a menu layout nearly identical to that of Mac OS X.

Ultimately, Linux is doomed on the desktop because of a critical lack of content. And that lack of content owes its existence to two key factors: the fragmentation of the Linux platform, and the fierce ideology of the open-source community at large.

User expectations have shifted dramatically in the past few years, and it's no longer acceptable for any PC to fail at basic media viewing. DVD playback and video streaming from premium sites such as Netflix are now fundamental capabilities that any computer should have. But the politics of the open-source world make that a nearly hopeless dream for Linux.

"I share the hope with everyone that free and open-source software will rise to meet the requirements of content delivery," says longtime Linux developer Jeff Whatcott, senior vice president of marketing for Brightcove, a company that specializes in online video streaming. "But that's not happening."

"DRM is not popular with the open-source crowd," says Whatcott, lamenting that the open-source community at large remains so steadfastly opposed to digital rights management technologies. Without those systems, commercial content providers have no incentive to embrace Linux. And Whatcott points out that even if the open-source community were willing to go along, the DRM arena is dominated by "deep, deep patent pools," making a free, open-source alternative unlikely anyway.

Meanwhile, even common streaming technologies such as Flash--which Whatcott helped bring to Linux in his previous role as a Macromedia (and later Adobe) product manager--deliver poor results on Linux.

"It wasn't for lack of trying," Whatcott says. "At the time, Macromedia put extensive resources into figuring that out." But despite the hard work of a team of engineers "that loved Linux," the fragmentation of the Linux platform and the hurdles presented by what Whatcott describes as "alpha-quality" drivers for audio and video hardware made success elusive for the Flash development team.
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